PressPausePlay takes a probing look at the current digital landscape and our place in its past and future and asks some hard questions along the way.
Author Archive
When I was first introduced to Kwon Kyung-yup through a friend of mine, I somehow dismissed her art as another example of the 'battle damage' fetish that seems to be a reoccurring theme in popular anime and manga.
Watching Peter Falk's performance in Wings of Desire is one of the many reasons I come back to the film. I remember being so impressed with the idea of Falk playing himself as a fallen angel who happens to meet another fallen angel while filming and [...]
I get the photo bug every once in a while, usually after seeing someone's amazing work. That's what happened when I discovered Sam O'Hare and tilt-shift photography.
The work of Jamie Keenan has always reminded me of another one of my favorite book designers, Gray 318. Both designers seem to enjoy getting creative when they can utilize a wide variety of approaches while delivering bread & butter covers most l [...]
Perfectly juxtaposing "the first and third worlds", Jungen addresses both consumerism and the fetishization of Aboriginal art.
Like most of my favorite films, Quintet bombed at the box office. Its thoroughly depressing landscape and subject matter, not to mention its experimental look and slow pace were perhaps not what viewers were expecting.
Beach House's video for their track 'Walk in the Park' is at least to me a perfect example of low budget success. It has enough heart to make up for its shortcomings, if indeed there are any.
Atari was most likely hungry for large Christmas sales and eager to cash in on the franchise when they made their less-than-brilliant decision to give developer Howard Scott Warshaw six weeks to develop the game. The result was a game considered then [...]
As a designer, I'm interested in longevity. Like many, I focus on timeless qualities and I find them everywhere, film itself being a particularly rich field. 'The Thing' has an uncanny dedication to minimalism, so much so that it becomes almost a sil [...]
In 1925, composer George Anthiel created 25 minutes of pure insanity and gave us a glimpse into the future of composition. In fact, Ballet Mecanique was so cutting edge that it couldn't even be properly performed in its original conception.





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